Where Mobile Money Goes Now
Updated 15 March 2026
Contents
Key takeaways
- Sensor Tower’s 2026 report puts non-game apps ahead of games in 2025 in-app purchase revenue, led by subscriptions and AI growth.
- Generative AI contributed the largest increase in mobile app spending, but these figures exclude subscriptions billed outside app stores and enterprise contracts.
- AI app audiences skew young and male, and AI advertisers disproportionately target professionals on LinkedIn rather than the broader consumer audience.
- AI tools sent rapidly growing traffic to retailers, although those referrals still represented less than 1% of total retail traffic.
Sensor Tower’s State of Mobile 2026 report confirms what had been building for years: the mobile app economy has permanently shifted. For the first decade of mobile, games made more money than everything else combined. Clash of Clans and Candy Crush built empires on freemium. King went public. Supercell sold for $10 billion. That changed in 2025.
Apps Overtake Games in Mobile Revenue
Games peaked in 2021 and flatlined. Apps kept compounding. Subscriptions, which seemed like a novelty in 2018, became the dominant mobile monetization model for cloud storage, language learning, and now AI.
GenAI: The $3.5 Billion Growth Engine
Who Actually Uses AI Apps
AI app users differ from the broader internet population.
The AI Advertising Playbook
This explains where AI companies advertise:
AI-Driven Retail Referral Traffic
AI tools are also sending consumers to retailers.
YouTube’s Cross-Generational Dominance
Waymo’s Quiet Expansion
The revenue and usage data point to different distribution strategies: AI companies targeting professionals, YouTube serving every age group, and Waymo expanding city by city.